SA-MP 0.3z is mainly a security update that we hope to push to release quickly. There are a few new features and there should be time to address some existing 0.3 bugs during the RC.
Updated shooting sync for bullet weapons
Shots fired by players are now lag compensated, meaning you can aim at the skin instead of lead aiming.
The server can now get access to the full bullet information to tell if it hit a player, vehicle or object.
The give/take damage callbacks now contain the body part hit ID. If your script uses these callbacks, you will need to update the definition in your script.
Other stuff
- A network level setting for server.cfg 'messageholelimit' has been added to deal with DoS attacks.
- The Rivershell gamemode has been updated to version 2.
lag shot was the fun of the game xD its like now samp makes the calculation itself and says to u just pres the LMB bodyyy, i deal with the rest xD
i loved to kill thosse chinese anyway lol